Version 1.15.1

* Chatter characters can be assigned from LunaLib's refit additional options
* Add enemy-related line substitutions (commander, flagship and faction)
* Refactor ignored ship handling; allow ignoring by variant tag
* Floating text lifetime based on text length; font size configurable in LunaLib mod settings
* Disable enemy chatter for Threat and Dweller (for now?)
* Fix a few typos
* Clean up some error logging

Version 1.15.0
* Update for Starsector 0.98
* Add a system for intro splashes when fighting a faction for the first time
* Fix overload and out-of-missile messages being filtered out

Version 1.14.2

* New characters by Bjarl: soase_tec_transport, military_1, military_2, military_3, military_4, robotic_2, robotic_3, robotic_4, robotic_5, church_1, church_2, corpo_2
* Add config options to resize chatter box portrait and font
* Replace most cases of "sir" in dialog lines with the commander's honorific (including non-player commanders)
* Fix chatter box portrait offset with UI scaling again

Version 1.14.1

* Add some Sins of a Solar Empire and Jagged Alliance 3 characters: soase_tec_bb, soase_tec_carrier, soase_tec_colony, soase_tec_javelin, soase_tec_kodiak, soase_tec_siege, soase_tec_support, soase_tec_titan, soase_tec_transport, ja3_flay, ja3_kalyna, ja3_livewire
* Expand some JA2 characters with their JA3 lines
* Add support for boss victory messages
* Characters can use $playerHonorific token in their lines

Thanks to Bjarl for the SoaSE characters and the new functionality.

Version 1.14.0

* Add dragonsdogma_pawn character compiled by atreg
* Implement a system where characters can reply to each other
* Make hull damage and out-of-missile messages be almost always played
    * Previously they could be blocked if too much talking was going on
* Automated ships with no AI core installed will not talk (warning messages and such will still appear)
* Add SotF Taken, LOST_SECTOR Enigma, and RAT abyssal factions to `noEnemyChatterFactions` 
    * Deep abyssal faction also gets intro splash
* Fix a couple of under-the-hood bugs